# Proposal for Funding: HyperLoot Project Zero Onchain Game
# Proposal for Funding: HyperLoot Project Zero Onchain Game
#### TL;DR: HyperLoot is requesting 120 ETH from the Loot DAO to bring HyperLoot Project Zero— our 3rd and most ambitious fully onchain game — to life.

[Preview gameplay video](https://hyperlootproject.com/project-zero/hyperloot-project-zero-gameplay-video.mp4)
> Players at the top and bottom right corner are starting a battle with another player to farm the monster that is near them. While the player at the right corner is standing next to a shop, strategizing their next move
**HyperLoot Project Zero** is all about battling, expanding, and strategizing. Players will have plenty of choices in how they approach the game, whether they want to go solo or team up with others.
Some may focus on farming resources, leveling up by defeating monsters and exploring dungeons. Others may prefer the PvP route, battling or ambushing other players when the opportunity arises. For those looking for a more peaceful approach, gathering resources and building up an inventory is also an option.
Players who thrive in social circles can team up with friends or their community to grow stronger together. As progress is made, bases can be built and expanded, alliances formed, and careful decisions made about choosing enemies. Strategic alliances and picking the right enemies will play a major role in success.
## Funding Details and Breakdown:
We are seeking a total of **120 ETH** from the Loot Royalty DAO to accelerate the development of HyperLoot Project Zero and maximize its impact within the Loot ecosystem.
The requested funds will be transferred by Realms DAO upon the successful passing of this proposal, as Realms is currently [safeguarding Loot 477 WETH Royalty Funds \(Proposal 6\)](https://www.royaltydao.com/vote/6) and managing the distribution of resources for Loot-related projects and infrastructure.
### Proposed Transaction:
**120 WETH** transfer to 0xa342C083b78dceF9CA20B02be8497e5b1e034E5e (ENS: hyperloot.eth) from [0x439d859b391c38160227aeb5636df52da789cfc1](https://etherscan.io/address/0x439d859b391c38160227aeb5636df52da789cfc1)
### Breakdown of the Requested Funds:
* **60 ETH - Game Development:** These funds will be allocated toward the core development of the game, covering:
* **Art & Animation:** VFX, characters, monsters, in-game resources, other NFT characters, environments, and items.
* **UI/UX Design:** Crafting intuitive user interfaces and player experiences with [Smart Wallet](https://www.smartwallet.dev/) integration on Base.
* **Sound Design & Music:** Creating immersive soundscapes and music throughout the gameplay experience.
* **Client & Smart Contract Development:** Developing smart contracts with clients that ensure the decentralized, fully onchain nature of the game.
* **45 ETH - Marketing:** A strong marketing push is essential to increase Daily Active Users (DAU) and drive user retention. These funds will be used for:
* **Teasers & Trailers:** Producing cinematic teasers and trailers to build excitement pre-launch and showcase gameplay features. This is what we do best.
* **Content Creation:** Developing promotional materials, including short teasers, GIFs, and in-depth explainer videos with actual gameplay. Our expertise lies in producing engaging cinematic content.
* **Social Media Campaigns:** Running campaigns and events across Twitter and other platforms to build awareness and attract new players.
* **10 ETH - Smart Contract Audit & Testing:** Ensuring the security and stability of our smart contracts is a priority. These funds will be used for:
* **Smart Contract Audits:** Engaging professional auditors to review and certify the game’s smart contracts, ensuring they are free of vulnerabilities and potential exploits.
* **5 ETH - Events & In-game Prizes:** Community engagement and player retention are critical for the long-term success of the game. These funds will be used for:
* **Events & Competitions:** Organizing special events and distributing rewards to players, such as in-game prizes, NFTs, or tokens, to incentivize participation and maintain engagement.
## Timeline
Our primary focus is the development and release of HyperLoot Project Zero, with important updates on ongoing initiatives from the HyperLoot team.
#### HyperLoot Project Zero Timeline:
* **Development & Production:** October 2024 - June 2025
* **Beta Testing:** July 2025
* **Official Launch:** August 2025
This timeline is based on current progress, but we anticipate potential adjustments of +/- 2-3 months. Despite this flexibility, we aim to launch HyperLoot Project Zero as early as possible, focusing on iterating and adding new features over time, rather than a one-time full release like HyperLoot: CC0 Wars. Our approach is to provide early access to core gameplay features and build upon them based on player feedback.

## Sustainability and Growth
This funding will not only allow us to build HyperLoot Project Zero, but it will also provide the resources needed to maintain and expand the game for at least 2 years post-launch. We plan to continuously add new features, content, events, and art to keep the game fresh and engaging for players.
The funding will also support the expansion of our team, both full-time and part-time, ensuring we have the necessary talent to grow and evolve the project over time. Additionally, HyperLoot Project Zero is a for-profit project, with the goal of generating revenue. This will enable us to further develop the game and continue to bring attention to the Lootverse, helping to ensure its long-term growth.
## Vision
The HyperLoot team has been deeply involved in the development and evolution of web3 gaming, working tirelessly on projects like HyperLoot: CC0 Wars and launching HyperLoot: Dungeon War on Farcaster. Since the early days of Axie Infinity, our team members have been avid players in the web3 gaming space, keeping a close eye on the fully onchain game (FOCG) space as it has evolved.
Having played and tested games across the board, we’ve collectively experienced the highs and lows of web3 gaming. Through these experiences, we had several "aha" moments, identifying key elements that we believe are critical for the next stage of web3 gaming—elements that have been missing or underutilized, especially within the FOCG space.
Our vision for HyperLoot Project Zero is to apply everything we've learned from our journey so far and inject it into the game. We’ve identified overlooked aspects of consumer behavior in the NFT space, particularly how it intersects with social network dynamics. By integrating these insights and our "secret sauce," we will deliver a refreshing game in the FOCG space.

## Gameplay
HyperLoot Project Zero is a fully onchain 4X strategy game, where players will engage in the traditional 4X mechanics: Explore, Expand, Exploit, and Exterminate. Initially, the game may launch with 2X or 3X mechanics, and will be iteratively updated over time to deliver the full 4X experience.
* **Fully onchain:**
* HyperLoot Project Zero will be built as a fully onchain game, with **all actions** residing on the blockchain, ensuring transparency, ownership, and permanence for all players and activities. We are not simply putting a game onchain; we are actively creating unique game mechanics that can only exist because the game is fully onchain, exploring new gameplay possibilities.
* **HyperLoot Project Zero Gameplay:**
* HyperLoot Project Zero will be a never-ending game, designed to evolve continuously with no definitive end. This ensures an ever-changing environment where players can immerse themselves in long-term strategies and alliances.
* **One Global Space:**
* The game will feature one global space for all players to interact in, rather than being a room-based or match-based game. This creates a unified and persistent world where players can continuously engage with each other.
* **Skills:**
* Skills in the game will be uniquely defined to ensure clear and engaging gameplay. We will regularly introduce new skills to maintain a dynamic and evolving game environment.
* **Multiple Biomes:**
* Players will explore and interact with different biomes, such as snow, forest, lava, and other unique environments, adding variety and strategic depth to the gameplay. New biomes will be continuously added over time, ensuring fresh content and evolving strategies for players.
* **Social Network Dynamics:**
* The game integrates social network dynamics into the core gameplay loop, encouraging players to leverage alliances, form parties or guilds across communities, and engage in social interactions that mirror behavior in web3.
* **Flexible Playstyles:**
* Players can choose to play as individuals or as part of a team, party, or guild. This flexibility allows for a wide range of strategies and playstyles, catering to both solo players and those who prefer to collaborate.
* **Crypto Game Mechanics:**
* The gameplay in HyperLoot Project Zero aims to capture the fast-paced, unpredictable nature of crypto culture, where players will face choices involving speculation, risk-reward, and quick decision-making. This includes the excitement of battling for resources, finding (and sharing) alpha, strategically collaborating with frens to build a cult-like team, and engaging that are familiar for the degens.
* At the same time, those who are in it for the long haul and prefer a more peaceful, less time-consuming approach—similar to the “buy and forget” strategy—will have the option to do just that in the game. Exploring, analyzing, collecting, and building at their own pace.
* **Competitive Yet Inclusive:**
* While HyperLoot Project Zero will have a strong competitive element, it will also provide room for players who prefer a more peaceful approach. Players can choose to engage in the competitive aspects of the game or simply explore and build within the world, catering to different player preferences.
* **Gameplay Style:**
* HyperLoot Project Zero will offer a rich gameplay experience that includes both PvP and PvE elements. Players can compete directly with one another, forming strategies and alliances to overpower their opponents, or they can engage with the environment and monsters to further enhance their skills and strategies.
* **Wallet Requirement:**
* Players will be required to have a wallet to play the game, as all interactions, ownership, and assets will be tied directly to onchain activity.
* **Farcaster Integration:**
* The game will be connected with the Farcaster network, strengthening the game's social and interactive elements. This integration will be minimal at first but will be iteratively expanded over time to enhance gameplay and player interactions.
* **Multilingual Support:**
* HyperLoot Project Zero will be launched and beta tested with support for multiple languages, including English, Japanese, Chinese, Thai, and Korean. This multilingual approach ensures that players from different regions can enjoy and engage with the game, making it a truly global experience.

## Creative Direction
The visual style of HyperLoot Project Zero is a mix of high-fantasy elements and dynamic environments, designed to be both aesthetically pleasing and functional for strategic gameplay. We aim to bring players into a world that feels alive, with lush forests, desolate lava fields, snowy landscapes, and more. Each biome has been carefully designed to provide not only visual variety but also strategic depth.
* **Crypto-native Artists:**
* Our current artists have been active in the crypto space since early 2021, having minted their own NFT art and being in the trenches. They bring not just artistic talent, but a deep understanding of web3 games and NFT culture, ensuring that the visuals align with the ethos and culture of the crypto world.
* **Environments and Biomes:**
* The game’s environments will be a key part of the player's experience. The map system allows for strategic movement and positioning within beautifully designed biomes such as forests, snow-capped mountains, deserts, and lava-filled regions. Over time, we will continue to add new biomes to keep the world fresh and engaging.

Note: The art may evolve over time. We're starting with HyperLoot Pixel as shown in this proposal, but the art direction could grow into something else during development or with updates after launch.
## Technology
HyperLoot Project Zero will be a Fully Onchain Game (FOCG), meaning that the gameplay, game world, and mechanics will all exist and operate fully onchain. However, not everything within the game will be an NFT. For instance, art assets will not be onchain NFTs, as our focus is on ensuring that the gameplay and game world mechanics remain fully decentralized and transparent on the blockchain, while maintaining flexibility in areas like visual assets.
* **MUD Framework:**
* We will be using the MUD framework, a powerful tool for building onchain games. MUD is designed for creating FOCG experiences by providing the necessary infrastructure to keep game logic and state fully onchain. This framework allows for the seamless synchronization of onchain data and the creation of complex game systems that can evolve dynamically based on player interactions. With MUD, we can ensure that HyperLoot Project Zero remains decentralized, transparent, and secure, providing a unique, immersive gaming experience that is truly owned by its players. More details on MUD can be found here: [https://mud.dev/](https://mud.dev/)
* **Base Chain:**
* The game will be deployed on Base, an Ethereum Layer 2 chain that offers scalability and low fees, making it the ideal environment for an onchain game. Base is fully EVM-compatible, which allows us to leverage tools and frameworks like MUD while ensuring high performance and low transaction costs for players. Additionally, Base’s close connection with the Farcaster social network will make future integrations between the game and Farcaster more streamlined. This connection opens up new possibilities for incorporating social dynamics into the game. More details on Base can be found here: [https://www.base.org/](https://www.base.org/)
## HyperLoot: Common Chest Integration
Following the conclusion of [HyperLoot: Dungeon War](https://warpcast.com/tandavas/0xa86ead6d), the [HyperLoot: Common Chest NFTs](https://warpcast.com/tandavas/0xd2dc0aa6) were free-minted on Base a few months ago. The items inside these chests will carry over into HyperLoot Project Zero and will play a significant role in the new game. Both the HyperLoot NFTs and the Common Chests, along with the items contained within, will be usable in the game. This integration adds continuity and value to previously minted assets, allowing players to seamlessly transition from one HyperLoot experience to the next.
## Benefit to Loot ecosystem
HyperLoot Project Zero will bring significant value and engagement to the Loot ecosystem, building upon existing assets and introducing new elements to benefit Loot holders:
* **Special Benefits for Loot, GA, and mLoot Holders:**
* Holders of [Loot](https://opensea.io/collection/lootproject), [mLoot](https://opensea.io/collection/more-loot), and [Genesis Adventurers (GA)](https://x.com/genesisloot) will receive extra in-game benefits. Players who hold both HyperLoot and their corresponding Loot, mLoot, or GA will unlock even more special advantages, enhancing the connection and the lore between these assets.
* **Incorporation of [Synthetic Loot](https://x.com/dhof/status/1433110412187287560):**
* [Synthetic Loot](https://x.com/dhof/status/1433110412187287560) will also be utilized in gameplay, providing opportunities for players who don’t hold the original Loot or mLoot but still want to get their hands dirty in the Lootverse. This will be uniquely different from the experience of Loot, mLoot, and GA holders, offering distinct gameplay dynamics.
* **Special Benefits for Realms NFT and Banner Holders:**
* Holders of [Realms NFTs](https://opensea.io/collection/lootrealms) and [Banners](https://x.com/bannersnft) will receive special perks within the game. Over time, we plan to integrate these NFTs more deeply into the gameplay experience, further strengthening the Lootverse.
* **Loot Canonical Foundation:**
* The majority of in-game stats, classifications, and ratings will be based on the [Loot Canonical Foundation](https://docs.loot.foundation/canonical-principles/loot/how-loot-bags-work) to ensure alignment with the grassroots approach of Loot. While some minor adaptations and future adjustments may be made to fit game balancing, the core foundation will remain true to the original Loot framework.
* **Expanding Loot Recognition:**
* HyperLoot Project Zero will help expand recognition of the Loot ecosystem by attracting new players. Currently, only a handful of projects are actively working on Loot, and our goal is to bring more attention to the Lootverse, driving further adoption, increasing the number of holders, and fostering creativity.
## Collaboration & CC0
Since all of our art assets will be CC0, we will prioritize integrating other CC0 projects into HyperLoot Project Zero first for faster iteration. Some of the projects we plan to incorporate include:
* [1337](https://x.com/1337skulls)
* [Blitmap](https://x.com/blitmap)
* [Nouns](https://x.com/nounsdao)
* And more...
We also plan to **collaborate with non-CC0 projects**, introducing their assets into the game over time. However, it’s important to note that these collaborations and additions will be made progressively, and not everything at once.
## Team Introduction
We are [HyperLoot](https://x.com/hyperloot_), a dedicated team of developers, artists, and gaming enthusiasts passionate about creating innovative gaming experiences. Our journey began when our cofounder, Tandavas, wrote a compelling thread on the community-led and [bottom-up approach to building an NFT project and ecosystem with Loot](https://x.com/tandavas/status/1432802983528448000). This thread received significant attention, garnering over 1.9k likes and 1k retweets.
During this journey, we identified a critical missing element in the Loot ecosystem: the lack of visual representation for Loot assets, which has limited its engagement, especially for non-English speaking communities, as Loot is primarily text-based. To address this, we dedicated countless hours to crafting visualizations for Loot, mLoot, and Genesis Adventurers, transforming them into detailed characters. Each asset has been meticulously designed and crafted by [Victorior (Wanchana Intrasombat)](https://www.instagram.com/victoriorcg/?hl=en), renowned for his concept art and character design for [Kena: Bridge of Spirits](https://www.iamag.co/kena-bridge-of-spirits-cocnept-art/), a PlayStation 5 game that won Best Independent Game and Best Debut Indie Game at The Game Awards 2021.
All HyperLoot assets are and will be CC0 and [open-sourced](https://github.com/hyperloot-nft/hyperloot-assets). We have spent months and years perfecting these assets, ensuring they **map 1:1 to items within Loot and mLoot** and are available in various forms: **2D**, **3D**, and **Pixel Arts**.
Building upon this foundation, we seek to further enhance the Loot ecosystem with multiple initiatives, including HyperLoot Project Zero (codename), a fully onchain game designed to expand the Lootverse and provide Loot holders with an engaging, immersive experience.
To further enhance the Loot ecosystem, we have been working on multiple initiatives. These include:
* **HyperLoot: CC0 Wars – in-development**
* A full-blown mobile game featuring 3D assets, currently in development.
* **HyperLoot: Dungeon War – launched**
* A game built on the Farcaster Frame on Base, which has already been launched.
* **HyperLoot Project Zero (codename) – new**
* Our new fully onchain game, which is the focus of this proposal.

We are seeking funding from Loot DAO to further develop our project and significantly contribute to the Loot ecosystem.
## Ongoing HyperLoot Team Initiatives:
* **3D Asset Release (December 2024):**
* The 3D assets for all HyperLoot characters are fully complete, thoroughly tested, and have been used internally by our team. These assets, including Maya and Blender files, will be released publicly as open-source content under a CC0 license. We are excited to provide these resources to the community for free use, remixing, and further development without restriction.
* **HyperLoot: CC0 Wars:**
* Development is still ongoing, but no specific launch or beta test dates have been set yet. We remain committed to delivering a high-quality product and will provide updates as the project evolves.
## Team Members
Our team consists of both full-time and part-time members, all fully doxxed
#### Full-time Members:
* **Thanakron Tandavas** – crypto since 2018
* [https://x.com/tandavas](https://x.com/tandavas)
* [https://warpcast.com/tandavas](https://warpcast.com/tandavas)
* **Herin Kim** – crypto since 2018
* [https://x.com/herinkc](https://x.com/herinkc)
* [https://warpcast.com/herin](https://warpcast.com/herin)
* **Yorphasin (Phasin Krankhiaw)** – Minted his first NFT in May 2021
* [https://x.com/yorphasin](https://x.com/yorphasin)
* [https://warpcast.com/yorphasin](https://warpcast.com/yorphasin)
* **Kynasis (Supanut Tebchaisre)** – Minted his first NFT in June 2021
* [https://x.com/kynasis_nft](https://x.com/kynasis_nft)
* [https://warpcast.com/kynasis](https://warpcast.com/kynasis)
#### Part-time Members:
* **ITsTHRK (Tharika Vinitchaikul)**
* [https://x.com/ITsTHRK_NFT](https://x.com/ITsTHRK_NFT)
* [https://warpcast.com/itsthrk](https://warpcast.com/itsthrk)
* **Victorior (Wanchana Intrasombat)**
* [https://x.com/VictoriorCG](https://x.com/VictoriorCG)
* [https://warpcast.com/victorior](https://warpcast.com/victorior)
## Why Now?
The infrastructure for fully onchain games (FOCG) has matured significantly, making this the perfect time to build HyperLoot Project Zero. The introduction of tools like MUD has been a game-changer. MUD has been successfully implemented in both small and large projects, such as [Words3](https://x.com/0xsmallbrain/status/1689404151166570496) by [0xsmallbrain](https://x.com/0xsmallbrain) and [EVE Frontier](https://www.ccpgames.com/news/2024/ccp-games-reveals-first-details-about-project-awakening-and-announces-phase), proving its reliability. We've tested things extensively, and players have embraced its potential for creating complex, decentralized gameplay.
Additionally, the rise of social infrastructure, particularly Farcaster, has opened up new dynamics for games. Our own experience with [HyperLoot: Dungeon War on Farcaster](https://warpcast.com/tandavas/0xa86ead6d) showed how integrating social interactions can enhance the gaming experience. The viral success of our Farcaster Frame game demonstrated the power of social elements to engage and motivate players in new ways.
Now, we are ready to combine all of these advancements — art, production, onchain gameplay, and social behavior — into a game that pushes the boundaries of FOCG. We also have several elements that remain secret for now, but we believe they will help attract players and highlight why games need to be fully onchain. While FOCG has its limitations, it also unlocks new experiences and gameplay that can't be replicated elsewhere.
Now is the time to build and ship this unique gaming experience.
***
Note: You can also read this proposal on [Google Docs](https://docs.google.com/document/d/1d8ydp3BnPrFGD2xT6K6FuV1KWdw5Ido4HArUX45TzhQ/edit?usp=sharing).